![]() and this whole maintenance thing is a time trap to lure players to play the game or they risk losing everything if they take a break. the entire premise of the game was to be entirely mobile to avoid being roasted alive be having moving mobile bases stopping periodically to gather resources and supplies to travel further away from the "BURN". Originally posted by Nill:what ever happened to running away from a burning sun. I am going to re post this on every new update discussion until a dev sees this because i loved this game for the first 4 seasons and i do not want to see this become another WORLDS ADRIFT. even your new base packing system is trash and you know it do the right thing and bring back the old school balang and silur walkers This is supposed to be a nomadic desert survival game after all. ![]() ![]() SCRAP WALKER RIGS AND ALLOW US THE FREEDOM OF CRAMMING AS MUCH ♥♥♥♥ AS WE COULD DECK SIDE. instead they would need to craft their own gear. plus this would remove the problem of players simply attacking pve'ers or less skilled players just for their kits. most people don't carry extra kits on their boats so one death means the fights over. This would keep pvp fights more interesting and longer lasting because anytime you died there is no chance to defend yourself. KEEP ARMOUR/WEAPONS/EQUIPPED ITEMS ON DEATH. RESTORE GRAPPLING HOOK TO ITS FORMER GLORY. This would allow casuals to occasionally score higher tiered materials and encourage pvp in more areas than just POI's. anyone can do it and its not like resources are limited.ĭISABLE BUILDING OVER QUALITY MATERIAL DEPOSITS. who cares if people hoarded materials off map in the lobby. Majority of your players have REAL LIVES to live outside the game i would always re deploy my base back in the game when i was coming back to play. You don't need base decay to keep a map clean the tile burning/base raiding took care of this. IF YOU WANT TO SAVE THIS GAME A FEW THINGS NEED TO HAPPEN. What ever happened to running away from a burning sun.
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